OBJECTIVE: Cultivate a stable neural architecture. Balance resources to maintain high COHERENCE while preventing system collapse (death) or runaway anomalies (contamination).
HOW IT WORKS: Set your initial parameters in the ASSEMBLY phase. Once SEALED, the environment is closed-loop. Flora generates O2 from Water+Light. Agents consume O2 and Flora to grow, producing CO2. The Neural Structure (Grey Matter) depends on Agent activity and O2 perfusion.
CONTROLS:
- Mouse: Drag to rotate, Scroll to zoom.
- Time Dilation: Accelerate simulation (1x - 10x).
- Light/Water Pulses: Inject resources (costs stability if overused).
- Purge: Destroy contaminants (damages Flora/Agents).
WHAT TO WATCH:
- Red Logs: Critical warnings (Starvation, Hypoxia, Contamination).
- O2 Levels: If this hits 0, your Agents will suffocate.
- Neural Growth: Stalls if the environment degrades.
TIP: Don't set initial parameters too high. A balanced ecosystem is more stable than an aggressive one.